Taste over Skill

2023-03-14, updated 2023-09-09

As tools aiding the creative process become better, the advantage one human has in crafting a specific output deminishes. While today, one designer might have an advantage over another by being better at turning an idea into reality, that advantage will get smaller and smaller as better tools are developed and more people get access to it.

So while this edge gets smaller and smaller, the differentiating factor becomes having better ideas. Idea finding may also be aided by technology down the road, so what's left is differentiating an idea worth pursuing from one thats not.

So in the future, one person will probably produce better artwork, text or iconography, solely by having better taste than another.

What better taste then means is another question. Maybe having a better feel for what current trends are. Maybe having a taste that's more aligned with what everybody else likes. Or maybe just having a taste that comes into fashion out of luck.

But currently I'm sceptical of learning the craft of creating digital output. Learning to illustrate, learning to design iconography or learning to build 3D worlds might not be (technical) skills worth pursuing.

What's left to pursue then is the skill of learning to brainstorm new ideas and getting deep into a topic, so you can start developing what's called a taste.